Projects and Events

Projects

LIMeNar – Narrative Medicine Guidelines.

In 2024 SCREEN TO SOUL S.R.L took part as a collaborating partner in the LIMeNar project under the  Italian National Institute of Health.

The main objectives of the project in question were to conduct a mapping of narrative medicine activities in Italy, to analyze the diffusion, scopes and results of the application of the guidelines on the use of Narrative Medicine in clinical care and association settings, future prospects for implementation in the National Health Service, and to promote awareness of the guidelines and related experiences and practices nationally and internationally.

School ARt Gallery - training course for art teachers using augmented reality.

During 2024, this startup collaborated with The Company CRHACK LAB FOLIGNO 4D ODV as part of the School ARt Gallery project.

The nature of the assignment involved the development of a realized embedded Social VR platform, using free Mozilla Hubs or Web Spaces software (the Contractor will produce two feasibility proposals, including pros and cons of each, for consideration by all partners and interested schools).

The realized Social VR platform consists of a collaborative and interactive virtual space in which students can also interact with their both normo gifted and neurodivergent peers from partner countries.

ARTEMIA – Art as a Tool for Inclusion and Accessibility - Journey to Discover the Villages along the Sagrantino Road).

During 2024, SCREEN TO SOUL S.R.L. participated and collaborated with the CRHACK LAB FOLIGNO 4D ODV Society and the Atlas Onlus Center as part of the ArteMIA project.

Through art as a therapeutic tool, the project aimed to enhance the deep connection with the territory, promoting initiatives that not only improve accessibility for people with disabilities, but also promote their social and cultural inclusion.

Through these actions, ArteMIA has created a living dialogue between art, community and territory, offering those who are often marginalized the opportunity to learn about and access the art of the territory, in a process of integration and active participation.



Events

Matite Ribelli - a creative workshop inside the prestigious historical building “Palazzo Merulana” October 16, 2024.

The initiative designed to enhance the expressive potential of neurodivergent people by offering them a safe and stimulating space where they can explore and develop their artistic abilities also saw the participation of Simone Donnari as CEO of this startup, together with the Atlas Onlus Center and the Matite Ribelli Foundation ETS.

Thanks to the integration that also took place through the paINTeraction platform, participants were able to enjoy a unique digital immersive art experience, which transformed the creative process into an interactive and inclusive journey, fostering individual involvement and expression in innovative ways.

This project helped promote inclusion and awareness, breaking down barriers between the art world and neurodivergent people, and demonstrating how technology can amplify the therapeutic and social value of art.